Martin MiniMAC Maestro Manuel d'utilisateur Page 39

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Programming from a PC using MUM 39
When operating multiple fixtures in synchronized-triggering mode, the wait
time in “slave” fixtures is disregarded, and is determined by the triggering, or
“master” fixture. Each fixture fades at its own rate and then waits for the
master to signal a scene, or program, start before continuing.
When programming a triggering (“master”) fixture, keep in mind that its total
scene times should be equal to or longer than the fade times of the other
fixtures. You will get unpredictable results if, for example, a scene is
programmed in the master to last 10 seconds and in other fixtures to fade
for 15 seconds.
Scene management
Once you have specified a mix of effects, you can store the scene using the
options available under the Program menu:
Filter color Select positions on the color wheel using the five buttons.
The color wheel has red, green, and blue dichroic color
filters plus a 5600K to 3400K color correction filter and
open white. It may be used together with CMY color
mixing to increase color saturation. The wheel scrolls
continuously, allowing for split-color effects, or in full
steps. It also rotates continuously in both directions at
different speeds.
Frost The two buttons are used to set the frost effect on and
off. The frost filter has little effect when used with the 65°
or 100° Exterior 600 models.
Scene fade
time
The fade time, anything from 0 to 120 seconds, is the
time it takes to change from one color to another.
Scene wait
time
This is the duration a color is applied. A wait time can be
from 1 second to 12 hours.
Store scene Save settings in the current scene.
Add scene Save settings in a new scene at the end of the
current sequence of scenes.
Insert scene Save settings in a new scene before the current
scene, which moves up a number. Tip: Think of the
Add and Insert commands as Save commands, to be
used as the last step after programming all effects.
Delete scene Remove the current scene from memory. Scenes
above the deleted scene move down a number.
Next scene Step to the next scene.
Previous
scene
Step to the previous scene.
Delete all Remove all scenes from the fixture memory.
Run program Run the scenes in the current program.
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